Very smart
Your game is to me very relevant and shows the same clever use of both animating and programming that characterizes all your previous work: I mean that with very few resources you manage to create a fun, coherent and challenging game.
I can seriously tell that it stands to me as a modele, not by itself, but by the fact that you directly aim at which elements help improving the game quality without implying complex means. I think a good animator/programmer is someone who doesn't waste moves or graphics, and by the same doesn't mind sacrifying effects in order to reach an equal quality more straight-forwardly, for global quality induces pleasure from a gamer's point of view, and not the difficulty of the process on small details, which isn't acknowledged in most of the cases.
The concept was simple and amazing, and you set it just hard enough. A better animation matching the moments when you reach nirvana and lose would have improved the mark though. Anyway, good job, you definitely have your seat among the people who can teach flash to beginners and create complete, coherent works in a very short time.